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Game Engineering/2024

3D Climbing & Shooting Game

A Unity game prototype with physics-based climbing, root-motion animation, playtesting, and a multidisciplinary team.

UnityC#PhysicsAnimation
playtesters
10+
movement system
3D

Project note

Built with a multidisciplinary team, this Unity prototype combines climbing and shooting in a 3D environment. Levon implemented core character, camera, and control systems in C#, including physics-based climbing and root-motion animation.

The team ran playtests with more than ten players and presented the project at the Georgia Tech Project Showcase. Feedback was used to tune movement readability, control feel, and level pacing.