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Résumé

Experience built across disciplines.

Production AI systems, model evaluation, live-game analytics, and engineering work connected by a practical interest in measurable outcomes.

Production data lens

Detect the signal, then make it actionable.

Live-service KPIs, anomaly detection, cohort analysis, and automated reporting developed across game and AI product environments.

AI systems lens

Build the system and its evaluation loop.

Databricks, Azure, Airflow, LangGraph, RAG, structured LLM evaluation, and production engineering—selected around the problem rather than a single stack.

Experience & education

A timeline of systems, people, and practice.

  1. Professional

    Handshake AI

    AI Fellow · Ivy Program

    Structured model evaluation work focused on frontier-LLM quality, failure modes, and alignment data.

    • Conduct blind evaluations of frontier LLMs on multi-step tasks across reasoning, instruction-following, factuality, and robustness
    • Run head-to-head model comparisons with structured rubrics and document qualitative failure patterns
    • Produce evaluation trajectories that support preference-tuning and RLHF / DPO-style alignment datasets
  2. Professional

    Activision Blizzard (Microsoft Gaming)

    Data Science (AI Systems) Intern

    Santa Monica, CA / Remote

    Production AI and data systems for live-service analytics at scale.

    • Built a PB-scale anomaly-detection pipeline on Databricks and Azure monitoring 50+ live-service KPIs
    • Combined RAG, Deep Research, LangGraph, and a Slack-based MCP agent to reduce analyst response latency by 40%+
    • Productionized daily reporting with Airflow and GitHub Actions; the work was the only intern project selected for the 2025 Microsoft Xbox Game Studios Data & Applied Science Summit
  3. Professional

    IM30 / Tap4fun

    Senior Game Designer / Game Data Engineer

    Chengdu / Beijing, China

    Live strategy-game systems, team leadership, and data-informed iteration.

    • Designed level gameplay for 'Last War' generating $20M+ monthly revenue
    • Developed features that increased engagement by 67% and participation by 157% versus concurrent features
    • Led monitoring across tens of thousands of players using SQL and Python
    • Created data-analysis reports adopted as repeatable team templates
  4. Education

    Georgia Institute of Technology

    Master's in Computer Science · Artificial Intelligence

    Graduate study spanning AI, systems, graphics, and game development.

    • Machine Learning, Natural Language Processing, and Artificial Intelligence
    • Graduate Operating Systems and GPU Hardware & Software (CUDA)
    • Machine Learning for Trading, Game Design & Development, and Agentic AI
  5. Research

    Northeastern University · IR Lab

    Student Researcher

    San Jose, CA

    Computer-vision research for accurate, mobile-ready object detection.

    • Trained and evaluated YOLOv11 on a 200,000-image, 80-class dataset for mobile edge inference
    • Reached roughly 10 ms phone-class inference latency and improved precision by 1.84% over the baseline
    • Published the resulting YOLO-KAN work as first author at IEEE CAI 2025
  6. Education

    Northeastern University

    Master's in Computer Science

    San Jose, CA

    Computer science foundations and applied software engineering across data, cloud, algorithms, and graphics.

    • Data Visualization & GenAI, Cloud Computing, and Scalable Distributed Systems
    • Algorithms, Computer Graphics, Machine Learning, and research capstone

Professional credentials