Live-Service Anomaly Detection
A production AI investigation system for PB-scale game telemetry, monitoring 50+ service KPIs and shortening analyst response latency by more than 40%.
Selected work
Research, games, and software experiments shaped by a game designer's instinct for systems, feedback, and player-facing clarity.
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Research · systems · product thinking
A production AI investigation system for PB-scale game telemetry, monitoring 50+ service KPIs and shortening analyst response latency by more than 40%.
Researching how Kolmogorov-Arnold Network modules can improve YOLO11n accuracy while reducing network depth.
An English voice and text companion that follows visitors across the portfolio and answers from the page they are viewing.
More work
A browser-local search lab that exposes every Dijkstra and A* exploration step while preserving the old JPS control as a documented compatibility mode.
A computer graphics experiment in line-pair warping, coordinate systems, interpolation, and artifact reduction.
A single-player Riichi Mahjong game against three AI opponents, recognized as the course's best project.
A quantitative trading study using decision trees, random forests, and Q-learning under conservative evaluation constraints.
A full-stack recipe workflow built with React, Spring Boot, MongoDB, and an AWS deployment pipeline.
A Unity game prototype with physics-based climbing, root-motion animation, playtesting, and a multidisciplinary team.
A C and OpenGL game that lets players place obstacles and compare how search agents navigate a 20×20 grid.
A C++ and gRPC file service exploring synchronous and asynchronous RPCs, concurrency, and workload-aware testing.
An Android job-comparison workflow built with test-driven development and a leaner SQLite persistence model.